Skylanders (cinematic)
- chaoticflux
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| BACKGROUND |
Tasked with helping create the cinematic sequences for the popular game sequal – Skylanders 2. My task spanned over 3 months ranging from modeling to lighting. There were at least 100 artists during the making of all sequences with a floor dedicated to animators.
|| CG DETAILS ||
- Modeled the two hero large robots. Originally modeled in 3D Studio Max and exported out to Maya
- Modeled the little character’s hero armor. Originally modeled in 3D Studio Max and exported out to Maya
- Created the clouds and waterfall scene in Maya
- Lit several shots, in Maya, using Vray
||| applications used |||
- 3D Studio Max
- Maya
- Vray (maya)