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Skylanders (cinematic)

April 2, 2019
Skylanders (cinematic)
| BACKGROUND |

Tasked with helping create the cinematic sequences for the popular game sequal – Skylanders 2. My task spanned over 3 months ranging from modeling to lighting. There were at least 100 artists during the making of all sequences with a floor dedicated to animators.

|| CG DETAILS ||
  • Modeled the two hero large robots. Originally modeled in 3D Studio Max and exported out to Maya
  • Modeled the little character’s hero armor. Originally modeled in 3D Studio Max and exported out to Maya
  • Created the clouds and waterfall scene in Maya
  • Lit several shots, in Maya, using Vray
||| applications used |||
  • 3D Studio Max
  • Maya
  • Vray (maya)

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